



Learn how to build a complete stylized dungeon environment from scratch using Blender, Substance Painter, and Unreal Engine 5.
This course is designed to be easy to follow, with short, structured lessons that guide you through every step of the process — from the very first blockout to the final lighting and render.
Whether you’re just starting with environment art or looking to sharpen your workflow, you’ll see the entire process broken down in a way that’s approachable and practical.
📌 What You’ll Learn:
How to plan and block out environments efficiently
Creating modular assets that fit together seamlessly
Sculpting, UV mapping, and texturing assets in Blender + Substance Painter
Setting up materials, blueprints, and assets in Unreal Engine 5
Adding props, debris, decals, and FX for extra detail
Finishing with lighting and post-processing for a polished look
🗂 Course Structure
The course is split into easy-to-digest lessons, covering:
Planning & References
Blocking out environments
Modeling + sculpting assets
UVs, texel density, and texturing
Material setup in Unreal
Level dressing & optimization
Lighting, post-processing, and final rendering
By the end, you’ll have created a stylized dungeon environment that looks ready for a game or portfolio piece — and more importantly, you’ll understand the workflow to apply to your own projects.
🎥 Lesson Count
Over 9 chapters and 40+ videos walking through the complete environment creation pipeline.
Instructor : 3DEX
👉 Ready to bring your environments to life?